|
TAC-8 Accuracy modifications
Status: Abandoned
Although this project was a lot of fun,
I have completely abandoned it for an off-the-shelf solution. For
once, a manufacture listened to what we the users wanted. Ok, well,
in this case, what I wanted. To make a short story long, the
following data simply supports the fact that most of what effects
accuracy of your paint ball gun has to do with the paint itself.
IF YOU WANT TO BE A SNIPER on the paint
ball field. Ignore all of the hype, simply go here:
www.tiberiusarms.com
and get yourself a T9 or a T4 and some
First Strike paint balls. I prefer the T9, but thats just me. You
may want the higher capacity 14 round mags of the T4. Its quite the
experience to go out on the field and after the first game, the
people on the opposing team practically kill themselves diving for
cover when they see you.

I know this isn't robot related, well at lest not yet!!! Anyways, this
new project is an attempt to fabricate an extremely accurate (accurate
as possible in paintball terms) paintball sniper marker.
When most of us think of a sniper, we think of a squared away jarhead
wearing a ghillie suit quietly sneaking about the jungle occasionally
picking off one of the enemy from very long distance. However, when you
try to apply this concept to paintball most of what makes a sniper a sniper
is lost or nullified.
The Battle Field - Unfortunately, with regards to playing paintball,
I live on the west coast where undeveloped land either does not exist
or is protected in one way or another. In other words you can't just grab
your gear and start playing paintball in the woods without begin arrested
by the police or having a forest ranger put a rather large knot on the
top of your head, then arresting you. The only alternative is to use a
pay-per-play field, of which there are only a few within driving distance.
These pay-per-play fields typically have a multitude of battle fields
with various themes, urban, jungle, desert etc. Most of which are smaller
than a football field.
Due to the small size of the battle filed, the snipers greatest weapon,
stealth and concealment are almost completely negated making camouflage
and or the use of a ghillie suit worthless.
The Weapons of War - I started playing paintball 20 years ago
with pump actuated markers with 10 round magazines and a Co2 cartridge.
You had to get up close and personal with your victim, lay in wait and
take a well aimed shot, usually missing. Things are a lot different today;
everyone is running around with portable gatling guns with a zillion round
capacity, spraying paintballs all over the place and still not hitting
much of anything. I find little, if any enjoyment shooting 200 paintballs
in the course of a game to end up with the same kill ratios as when I
was using an old pump marker.
In an effort to bring back what I found enjoyable in playing paintball
and still remain competitive, a new paintball gun must be developed………..
Battle Tactics - Rather than pretending I'm an employee at Maaco
and spray painting the battle field. I will employ tactics closely resembling
that of a modern day snipers modified to fit the smaller sized battlefields
we have here on the west coast. As camouflage and concealment are of little
value. Stealth, patients and accuracy combined with maneuverability and
the element of surprise will have to do.
The Project - When combining the battlefield conditions and desired
battle tactics, I have derived a set of specifications for a paintball
marker. These specifications are not currently met by any of the existing
commercially produced markers, hence the purpose of this project.
Specifications:
Stealth - The marker must be as quiet as possible without violating
any local, state or federal laws and without depredating the range or
accuracy. The marker doesn't have to be absolutely silent as we will be
taking fewer shots, simply being quieter than machine gun Joe standing
20 feet away should suffice.
Accuracy - Less than or equal to 24 Minutes Of Angle (MOA) = approximately
8 inch group at 25 yards. I know this sounds like horrible accuracy, however
in paintball terms this would be a supremely accurate marker. The maximum
effective range for a paintball traveling at a muzzle velocity of 285feet
/ second is around 25 yards, beyond this the paintball is not likely to
break on a soft target. An 8 inch grouping at this estimated maximum effective
range should be sufficient to hit the center of mass on a man sized target.
Maximum Effective range - 25 Yards
Portability - The marker shall be light, small and compact as
possible without degradation of the other requirements. Our battle tactics
require the ability to move quickly in the event we are discovered. A
marker with a large air tank and large hopper is unwieldy and difficult
to maneuver.
Sights - Less than 10x magnification scope, specifically designed
for air rifles. The eye relief should be sufficient for proper viewing
through a paintball protective mask-greater than or equal to 3 inches.
Ammo Capacity - 10 rounds or less. If we are able to achieve the
24MOA accuracy, large capacity hoppers and tanks should not be necessary.
Reloading - The marker should allow for extremely rapid reloading
of both paintballs and air supply.
The Road to Accuracy - After closely examining all of the theories,
stated experiences and facts about what makes a paintball gun accurate
or inaccurate I have come up with the following scoring scheme in order
to better understand what makes a difference and by how much. The idea
is that a score 10 would be as accurate as possible and a score of 0 would
closely resemble a rental gun at your favorite field. At this point the
following table is speculation, in the future I would like to apply minute
of angle (moa) values to the various marker features for a more accurate
representation of how accuracy is affected.
5 - Barrel and paint size matching
2 - Barrel Length
1 - Bolt Venturi Configuration
0.5 - Barrel Venting
0.5 - Barrel Rifling
0.5 - Compressed air instead of Co2
0.5 - Closed Bolt Operation
Barrel and paint sizing - This effects accuracy the most, proper
paint to bore match will greatly decrease muzzle velocity variance and
increase the paint ball stabilization during the acceleration process.
Just like high precession shooting, we want to select the best ammunition
possible. Fortunately with this system we do not intend to fire a zillion
rounds during the course of a day, so we can afford to purchase the good
stuff. After a lot of digging through reviews and specifications, I have
selected the RPS Marballizer. Supposedly, the shell is slightly thicker
and of higher quality than your average paintball.
I purchased a case of Marballizers and began sizing the individual paintballs,
averaging around .686in. in diameter and slightly larger around the seam.
I was able to use a barrel to paint sizing chart to narrow down my barrel
selection.
Barrel Length - It was impossible to find any real facts that
related to what the optimum barrel length should be, however, most of
the opinions I found stated that 7 inches of un-ported barrel length with
an additional 7 inches of ported barrel for a total length of 14 inches.
Most of the opinionated answers I found stated that the first 7 inches
would allow the paintball to stabilize, then the following 7 inches of
ported barrel would reduce the amount of turbulence cause by blow-by.
Sounds logical, so we will run with it, a longer barrel might allow the
paintball to stabilize more, however, we need to keep the overall length
down to meet our maneuverability spec.
Bolt Venturi Configuration - The shape and size of the bolt aperture
has a small impact on how the paintball is accelerated and the presence
of air turbulence.
Barrel Venting - Barrel Venting makes a small or minute difference
in accuracy if your paint is properly sized to your barrel, i.e. you have
less blow-by therefore the turbulence is less. Venting does more for sound
suppression than accuracy.
Barrel Rifling - Rifling a barrel for a paintball has very minimal
effects; a round ball has such horrible aerodynamics that spinning the
ball has little effect on accuracy. If the rifling is done improperly
or in the same manner as a normal firearm your accuracy will decrease
due to more blow-by.
Compressed air instead of Co2 - The problem with Co2 is the transition
from a liquid state to a gaseous state; this state change can cause pressure
spikes and thereby affecting the repeatability of your muzzle velocity.
In warmer climates this is less of a problem. Most of the modern markers
have some type of expansion chamber that helps this transition reducing
velocity spikes. Overall, changing to compressed air makes a minute improvement
in accuracy.
Closed Bolt Operation - Closed Bolt operation affects accuracy
in two ways; first off if you are able to avoid cycling of the bolt until
after the paintball has left the barrel you will have less recoil and
are able to stay on target. In addition, keeping the bolt closed during
paintball acceleration will result in a more stable muzzle velocity. Overall,
closed bolt VS open bolt has a very small impact on accuracy.
The Marker - The WGP Autococker is supposedly the most accurate
paintball on the market, based on the above feature matrix the WGP Autococker
with the right barrel and matched paint would score a perfect 10. So I
went to the local paintball store and played around with the WGP Autococker,
although a highly refined and well made product I found several things
that I didn't like:
It appeared to be complicated to maintain and tune.
The addition of a 14 inch barrel and compressed air tank made it cumbersome
and awkward.
I didn't see an easy way to mount a scope.
It quickly became obvious that the WGP Autococker was not what I was
looking for. After a lot more searching I found a one of a kind product.
A clip fed paintball pistol with a removable barrel manufactured by Tiberius
Arms. The TAC-8 Pistol has a magazine capacity of 8 rounds; each magazine
holds a 12g Co2 cartridge as well. The magazine design allows you to remove
and replace the magazine without loosing very much Co2. The advertised
spec is 3 magazine loads per Co2 cartridge (24 rounds). Actual testing
revealed 22 shots per Co2@285 feet/second muzzle velocity (rapid fire).
Initial chronograph test revealed a muzzle velocity of + or - 10 feet
per second divergence from shot to shot. This initial test should be discounted
do to the mismatch between paint and barrel. Once the new barrel is fabricated
we will run another test to determine the average shot per shot velocity
variation.
In theory, with the addition of a new barrel and some matched paint we
can score the TAC-8 pistol with an accuracy rating of 9.5. This might
be accurate enough to meet our accuracy spec. The TAC-8 is small, light
weight and the addition of a 14 inch barrel will add about 8 inches to
the overall length as 6 inches of the barrel will remain internal to the
marker. Mounting a scope is easy and straight forward with the absence
of a top feed hopper.
Paintball Ballistic Data
Paintball weight: 3.2grams / 49.38 grains
Paintball Diameter: 0.684in
Paintball Ballistic Coefficient: 0.0075
|
Muzzle Velocity
|
260
|
265
|
270
|
275
|
280
|
285
|
|
Range (Yards)
|
Drop (Inches)
|
Drop (Inches)
|
Drop (Inches)
|
Drop (Inches)
|
Drop (Inches)
|
Drop (Inches)
|
|
0
|
0
|
0
|
0
|
0
|
0
|
0
|
|
5
|
0.8
|
0.78
|
0.75
|
0.72
|
0.7
|
0.68
|
|
10
|
3.15
|
3.04
|
2.93
|
2.83
|
2.73
|
2.64
|
|
15
|
7.34
|
7.07
|
6.82
|
6.58
|
6.35
|
6.14
|
|
20
|
13.7
|
13.2
|
12.73
|
12.28
|
11.85
|
11.45
|
|
25
|
22.66
|
21.82
|
21.04
|
20.29
|
19.59
|
18.92
|
|
30
|
34.67
|
33.4
|
32.19
|
31.05
|
29.97
|
28.95
|
|
35
|
50.28
|
48.45
|
46.71
|
45.06
|
43.49
|
42
|
|
40
|
70.13
|
67.58
|
65.16
|
62.87
|
60.7
|
58.63
|
|
45
|
94.91
|
91.49
|
88.24
|
85.15
|
82.22
|
79.44
|
|
50
|
125.42
|
120.94
|
116.69
|
112.64
|
108.8
|
105.14
|

Stock TAC-8 picture from the Tiberius Arms Web Site

Before we can precisely measure the accuracy of the marker
we require a new type of target specifically designed to work with paintballs.
The underlining problem is when the paintball strikes a target it SPATS!!!.
It's very difficult to determine the center of impact. We fabricated a
4foot x 4foot target box on stilts that uses plastic wrapping as the primary
impact zone. The paintball should pass through the plastic and plat on
the back wall of the box leaving a hole that we can accurately measure.

Initial mortifications complete, a new barrel fabricated
and installed, we are ready to try it out.


The first accuracy test was absolutely amazing; the new
barrel was absolutely silent. So quiet that I had to go back to the chronograph
to make sure I was achieving the recommended 270 feet/second muzzle velocity.
The chronograph revealed a muzzle velocity of 273 feet / second with a
standard velocity deviation of +- 1 foot / second (even more amazing!!!)
Firing a 6 round group at 50 feet with the stock plastic sights and the
new barrel achieved an amazing 6.5 inch grouping.

Continuing on with the modifications, I fabricated a scope mount and
added threaded holes to the marker frame (voiding the warranty :P).
There are many articles out and about on the internet talking about
the use of a scope on a paintball gun; for the most part they claim
that a scope is a useless piece of equipment for a paintball gun. Looking
at the aforementioned paintball drop versus distance chart, you can
quickly understand why. At 25 yards the paintball will drop around 20
inches, there's not a scope on the market capable of adjusting out that
much drop over this short distance. Previous experiments with mounting
a scope on a paintball marker showed that you can simple adjust out
the drop by adding the required angle to the scope mount. If you look
closely at the picture below, you will notice that the scope is higher
in the back and lower in the front. This small amount of angle brings
the scope into an adjustable range making the scope a valuable piece
of sighting equipment.

After bore sighting, some test firing and a few minor scope positional
tweaks we are now zeroed at 25 yards (75feet). Its time to see how all
of this works out. Shots 1, 2 and 5 where almost dead on, we could probably
use a few clicks right. I will wait until the gun / barrel are broken
in a little bit better before I spend more time and paint more accurately
zeroing in. Shot 3 was my fault; I jerked the trigger pulling the round
up and to the right. Shot 4 was on target; however, the paintball caught
the air and flew a little strange, the paintball was probably a little
more out of round. Remember, the goal is an 8 inch group at 25 yards,
11 inches is very close to my goal, still a garneted head shot and kill!!!.

|